The Karnstein Kronicles
Notes on Skills
Agility (Kinematics) Skills
Gunnery. Mounted weapons; Targeting computers.
Pilot (Planetary). Pilot through hazardous conditions; Operate failing vehicle; Decipher foreign controls; Race against opponent; Chase quarry; Lose tail.
Pilot (Space). Pilot through hazardous conditions; Operate failing vehicle; Decipher foreign controls; Race against opponent; Chase quarry; Lose tail; Gain the advantage.
Agility (Marksmanship) Skills
Ranged (Heavy). Two-handed weapons.
Ranged (Light). One-handed weapons; Grenades.
Agility (Nimbleness) Skills
Coordination. Balance; Fall; Walk tightrope; Escape restraints; Pass through crawlspaces; Acrobatics & reflexes.
Stealth. Avoid notice (sneak, insertion, espionage, camouflage); Shadow target; Hide (object).
Brawn (Constitution) Skills
Athletics. Climbing (rappelling, swinging); Swimming; Jumping; Running; Lifting.
Resilience. Remain awake; Resist toxin; Endure environs; Overcome dehydration & malnutrition; Stamina & fortitude.
Cybernetics Cap. TBD
Soak Value. TBD
Brawn (Strength) Skills
Brawl. Unarmed combat.
Melee. Hand-to-hand weapons.
Wound Threshold. TBD
Encum. Threshold. TBD
Deception. Persuade w/ falsehood; Mislead re: value; Distract w/guile; Evade pursuit w/ false trail; Gambling (bluffing); Con.
Perception. Passive sensory awareness; Notice detail; Surveillance; Detect trap; Search; Operate sensors; Oppose stealth, skullduggery.
Skullduggery. Pick locks & pockets; Break in & out; Sleight of hand; Disguise; Set, detect, remove traps; Avoid security; Determine security vulnerability; Gambling (cheating); Forgery.
Streetwise. Access underworld; Find black market merchant; Understand threats & opportunities.
Survival. Find food, water, & shelter; Detect threats & opportunities; Forecast & prepare for weather; Track quarry; Handle animals; Ride beasts.
Intellect (Applied Arts) Skills
Outer Rim. Locate resource; Determine markets for (and legality of) specific cargos; Know social mores.
Underworld. Know criminal organizations; Determine locations for specific types of illegal business; Know methods for criminal activities.
Intellect (Bio-Sciences) Skills
Xenology. Know alien species’ customs, motivations, biology, philosophies; Know species’ weaknesses & how to help (medicine) or harm; Know species’ environmental & nutritional needs.
Mid Regions. TBD
Intellect (Engineering) Skills
Astrogation. Program jump; Geography (recognize nearby systems); Determine coordinates; Hyper-lanes (know routes, ships, commerce); Plan logistics.
Computers. Communication; Repair; Slicing; Defense vs. slicing; Maintenance; Bypass security; Operate machinery (elevator); Search for data; Decryption; Interpret data structure & links; Programming; Recover data; Detect slicing.
Mechanics. Diagnose damage; Determine needed tools & time; Repair; Build device; Demolitions & sabotage.
Medicine. First aid; Med-pac use; Treat/use poisons/drugs; Diagnose/treat disease/infection; Serious treatments.
Intellect (Humanities) Skills
Education. Know math, science, engineering, philosophy, politics, history, cultures; Interact w/ government; Apply science.
Core Worlds. Determine target’s home world; Etiquette; Know markets for (and legality of) specific cargos.
Lore. Decipher or contextualize writing; know legends, ancient history.
Warfare. Know strategies, tactics, technologies, structures, histories, facts.
Intellect (Physical Sci.) Skills
Wild Regions. TBD
Presence (Charisma) Skills
Charm. Persuading for exceptions; Appealing for aid; Seducing.
Leadership. Instill trust; Command; Sway crowd; Rally demoralized allies; Regain loyalty.
Negotiate. Bargain price; Settle terms of agreements; Operate Com; Oppose negotiation.
Presence (Mindfulness) Skills
Cool. Initiative (prepared); Time when to spring trap; Triage; Stay calm; Sense motive; Oppose charm, negotiation; Gamble (w/o bluffing).
Coercion. Threaten; Interrogate; Intimidate; Persuade with force; Torture.
Discipline. Morale check; Fear check; Resist temptation (too good business deal); Evaluate validity; Apply will; Oppose coercion, deception, leadership; Develop Force abilities.
Strain Threshold. TBD
Vigilance. Initiative (unprepared); Alertness; Preparedness; Self-assuredness; Determine gear availability.