New Talents and Abilities

Aptitudes

Activation: Passive
Ranked: Yes
Trees: Any

As shown in Table 1: Aptitudes, each aptitude is associated with certain skills and, in some cases, derived attributes.

Table_1.jpg

The cost for each aptitude is 5 XP, plus the cost of one or more ranks. The cost for each rank is determined by the value of the characteristic that is associated with the aptitude, as shown in Table 2: Aptitude Rank Costs.

Table_2.jpg

Negative ranks may be purchased, indicating a lack of aptitude in that area. The cost for a negative rank is negative, meaning the character gains the XP shown.

For each positive rank of a given aptitude, the associated characteristic is treated as one point higher with regard to the indicated skills and derived attributes. For each negative rank of a given aptitude, the associated characteristic is treated as one point lower with regard to the indicated skills and derived attributes.

Cunning Substitution

Activation: Passive
Ranked: No
Trees: Any

The cost for this talent is 5 XP.

This talent allows the character to use a characteristic other than Cunning when building a dice pool for any Cunning skill.

Table_3.jpg

In addition, characters may elect to reduce their Cunning score, gaining XP.

Table_4.jpg

Initiative Checking

Activation: Active (Incidental)
Ranked: No
Trees: Any

The cost for this talent is 5 XP, and only characters with at least one rank in Cool or Vigilance may purchase it.

This talent allows characters to choose to check or defer their turn to a later slot than the one determined by the initiative rolls, whenever their initiative rolls result in one or more successes.

Deferring a turn means that during the assigned slot a character does not declare any maneuvers or actions and instead announces that they will “check.” When this happens, that character’s slot is moved from just before the next slot to just after the next slot, and the character whose turn would have occurred after the character checking initiative instead takes a turn immediately.

Characters may use this talent repeatedly if they wish to defer their turn more than one slot.

This talent may only be used to take a turn after another character’s turn occurs. If (1) a character chooses to defer a turn, and (2) no other characters subsequently perform maneuvers and/or actions, then the character’s turn is forfeited.

Knowledge Talents

Activation: Passive
Ranked: Yes
Trees: Any

The cost for each talent is 5 XP times the level of rank to be purchased.

Each talent allows an upgrade to the dice pool for any knowledge check that is relevant to the content area of the talent.

The knowledge talents are:

  • Business
  • Protocol
  • Technology

Psyche

Activation: Passive
Ranked: No
Trees: Any

The cost of this talent is 5 XP, adjusted according to the scores for Cunning, Presence, and Willpower, as follows:

  • For each characteristic score that is equal to 1, add 20 to the cost.
  • For each characteristic score that is equal to 3, subtract 30 from the cost.
  • For each characteristic score that is equal to 4, subtract 70 from the cost.

This talent creates a new characteristic, Psyche, with a score of two. All skills, derived attributes, and aptitudes that are by default associated with Cunning, Presence, and Willpower are now associated with Psyche instead.

New Talents and Abilities

The Karnstein Kronicles Dr_Karnstein